May 2006 Issue

By Dirk Knemeyer

Published: May 8, 2006

The more I think about it, the more convinced I am that the mobile Web is largely overplayed hype—the clumsy extrapolation of the behavior and use of a basic set of interfaces from one environment to another incompatible one. As a result of this broken mental model of mobile computing, we are not taking advantage of the real potential this technology offers. Read moreRead More>

By Luke Wroblewski

Published: May 8, 2006

During my years as an interface designer, I’ve worked with lots of different development teams. From big companies to small startups, the interactions between me—the product designer—and developers have been pretty consistent. We work through what interactions and features are possible given our timeframe and resources. We discuss edge cases and clarify how specific interactions should work. We debate product strategy, information architecture, target audience, front-end technologies, and more. We also frequently encounter the same issue: the need to consider what’s not there. Read moreRead More>

By Dan Saffer

Published: May 8, 2006

Other design disciplines use raw materials. Communication designers use basic visual elements such as the line. Industrial designers work with simple 3D shapes such as the cube, the sphere, and the cylinder. For interaction designers, who create products and services that can be digital (software) or analog (a karaoke machine) or both (a mobile phone), the design elements are more conceptual. And yet they offer a powerful set of components for interaction designers to bring to bear on their projects. Read moreRead More>

Review by Pabini Gabriel-Petit

Published: May 8, 2006

Carolyn Snyder’s Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces provides the only complete guide to paper prototyping. It teaches you everything you need to know to successfully do paper prototyping and offers many practical tips. However, only about a third of the book is actually about doing paper prototyping. The majority of the book’s content comprises a basic reference on usability testing. While some of the information on usability testing describes how to test paper prototypes, most of it is applicable to any type of usability testing. If you’re already an expert in usability testing, you may not find this information as useful, but Snyder has honed her approach to usability testing over her many years of experience as a usability professional and provides a wealth of practical information. Read moreRead More>

By Russell Wilson

Published: May 8, 2006

South by Southwest (SXSW) began as a music festival in 1987 and has grown to include festivals and conferences for the film industry and interactive media. It is a colorful event, held each year in Austin, Texas, and drawing an eclectic crowd. (Need I mention the roller-derby girls handing out flyers outside the main entrance?) Read moreRead More>