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Business: UX Teams

UXmatters has published 7 articles on the topic UX Teams.

Top 3 Trending Articles on UX Teams

  1. About Face: The Essentials of Interaction Design

    November 17, 2014

    This is a sample chapter from the 4th Edition of About Face: The Essentials of Interaction Design, by Alan Cooper, Robert Reimann, David Cronin, and Christopher Noessel.

    Chapter 6: Creative Teamwork

    About Face 4 CoverIn the Introduction to this book, we described the Goal-Directed method as consisting of three p’s: principles, patterns, and processes. However, there’s a fourth p worth mentioning—practices. This book mostly concerns itself with the first three, but in this chapter we’d like to share a few thoughts about the practice of Goal-Directed design and how design teams integrate into the larger product team. Read More

  2. What UX Roles You Need and Why

    December 7, 2015

    When thinking about what UX roles a given team requires, so much depends on the nature of the company and the type of project. But there are definitely some UX roles that most teams need when designing and developing applications. Let’s start with the most obvious, then work our way to those that are more obscure. Finally, I’ll describe the soft skills that all UX professionals need to succeed.

    Typical Design Roles

    The visual design function is absolutely necessary on most UX design projects. The reason for this is not because visual design is the function most central to User Experience. Actually, relative to many other roles, the visual design function is more peripheral to what User Experience essentially is. Rather its importance stems precisely from the fact that visual design is the first thing most stakeholders think of when they think about User Experience. Therefore, visual design is a primary role on a UX project team. More importantly, an application’s visual design is also the first thing users notice, so providing a design that has aesthetic appeal and high quality is critical to the legitimacy of a design solution, in the eyes of both its intended users and the stakeholders who review our work. Read More

  3. Using Verbs As Nouns in User Interfaces | UX Roles in Organizations

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    A column by Janet M. Six
    May 11, 2009
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