This is a sample chapter from Matthew Magain and Luke Chambers’s new book, Get Started in UX: The Complete Guide to Launching a Career in User Experience Design. 2014 UX Mastery.
OK, now you know where you’re going … but where are you coming from?
Why Are You Here?
Your head may be spinning, either because you’re overwhelmed—or excited—by the prospect of what lies ahead.
Before we continue any further, it’s worth taking a few moments to reflect on why you want to begin a career in UX. As you’ll soon come to understand, the sheer amount of information that you’ll need to absorb is potentially overwhelming—although I’ll give you some strategies for dealing with this later. And there’s no shortcut in gaining project experience—that comes with time. This is a journey you’ll want to be embarking upon for the right reasons. Read More
If we are looking to improve an existing service, our blueprint has given us a pretty good overview of the component parts of the service and how these are experienced over time. If we are developing something entirely new, we may have less detail but some idea of people’s needs and what some of the key touchpoints might be. Before going further into the details and committing significant resources to the project, we need to develop the service proposition. Read More
A whirlwind tour of essential learning theory sprinkled with a “who’s who” of big names in educational psychology.
Learning Theory and Interface Design
“Designers need to understand how people learn in order to develop learner-centered software … learning sciences must be integrated into software design.”—Quintana et al. in “Learner-Centered Design,” Cambridge Handbook of the Learning ScienceRead More