Process: Communicating Design

UXmatters has published 46 articles on the topic Communicating Design.

Top 3 Trending Articles on Communicating Design

  1. Design Is a Process, Not a Methodology

    On Good Behavior

    The essentials of interaction design

    July 19, 2010

    My last column, “Specifying Behavior,” focused on the importance of interaction designers’ taking full responsibility for designing and clearly communicating the behavior of product user interfaces. At the conclusion of the Design Phase for a product release, interaction designers’ provide key design deliverables that play a crucial role in ensuring their solutions to design problems actually get built. These deliverables might take the form of high-fidelity, interactive prototypes; detailed storyboards that show every state of a user interface in sequence; detailed, comprehensive interaction design specifications; or some combination of these. Whatever form they take, producing these interaction design deliverables is a fundamental part of a successful product design process.

    In this installment of On Good Behavior, I’ll provide an overview of a product design process, then discuss some indispensable activities that are part of an effective design process, with a particular focus on those activities that are essential for good interaction design. Although this column focuses primarily on activities that are typically the responsibility of interaction designers, this discussion of the product design process applies to all aspects of UX design. Read More

  2. Articulating Design Decisions

    April 11, 2016

    This is a sample chapter from the book Articulating Design Decisions, by Tom Greever, which O’Reilly Media published in October 2015. UXmatters is republishing this chapter with Tom Greever’s permission. Copyright © 2015 Tom Greever. All rights reserved.

    Chapter 4: Reducing Cognitive Load

    “Before anything else, preparation is the key to success.”
    —Alexander Graham Bell


    Articulating Design Decisions CoverWhen it comes to usability, getting users to successfully complete a task is all about their available brain space: their cognitive load. The more clutter, options, or roadblocks we put in front of them, the more we fill their head and make it difficult for them to complete a task. The same is true when it comes to the task of meeting with stakeholders. Our goal should be to remove as much of the clutter, options, and roadblocks as possible so that our stakeholders’ brains are freed to focus on the primary task of the meeting: getting approval for our designs. If they are distracted by an incoherent outline, grumpy coworkers, or a derailed conversation that has nothing to do with the project, it will be much more difficult for us to complete that task. Our goal is not to just have a meeting, but to make the meeting productive, valuable, and successful. Read More

  3. Stage Directions Meet Functional Specifications: They Have a Lot in Common

    Dramatic Impact

    Theater and the creative process of design

    A column by Traci Lepore
    March 9, 2009

    When it comes to modern theater, stage directions—the descriptive text that appears within brackets in a script—are an important piece of the puzzle. They speak for the playwright when he is not there. They provide details about how the playwright has imagined the environment and atmosphere. They describe critical physical aspects of the characters and settings. Stage directions can also be critical in dictating the intended tempo and rhythm of the piece. Whether they establish a production’s overall tone or elucidate particular actions of characters, stage directions help tell the complete story that is in the playwright’s mind. Stage directions accomplish all of this, using a simple convention that structurally separates them from the actual story.

    Tennessee Williams, the playwright of A Streetcar Named Desire, strives to give a play “the spirit of life” through his stage directions. Read the following snippet from the opening of Scene 1, and you’ll find it’s hard to argue that he doesn’t achieve that goal. Read More

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