UXmatters has published 2 articles on the topic Internet of Things Design.
In this column, I’ll focus on designing user experiences for the Internet of Things (IoT). What is the Internet of Things? It represents a worldwide network of physical devices whose software, sensors, and other technologies enable them to connect with one another and exchange data over the Internet.
Through low-cost computing capabilities, massive data capture and storage, mobile technologies, the cloud, and data analytics, these physical devices can easily collect and share data with minimal human intervention. Digital systems are capable of monitoring, adjusting, and recording each individual interaction between connected devices. Thus, the digital world is meeting and cooperating with the physical world. Read More
Wearables are becoming increasingly pervasive devices with a growing array of apps available—yet, somehow, the user experience on many of these devices is lacking. What is the best way to design for this new class of devices? In this interview, I’ll have a conversation with Greg Nudelman—a mobile and tablet experience strategist and a leader in the emerging wearables design arena—about a better approach to design for wearables. Greg is a Fortune-500 advisor, author, speaker, CEO of Design Caffeine, Inc., and has also authored four UX books: