Experiences: Mobile Experiences

UXmatters has published 13 articles on the topic Mobile Experiences.

Top 3 Trending Articles on Mobile Experiences

  1. 6 Reasons Your Touch-Screen Apps Should Have Voice Capabilities

    January 18, 2021

    Many brands have explored voice user interfaces (VUIs) by creating some kind of skill for a smart speaker. While that’s a good start, it’s not the optimal way of leveraging voice capabilities for the future.

    Instead, you should add voice to your existing apps to complement their current touch user interface. Early adopters such as Spotify have taken this approach and have received universal praise for their voice functionality. Spotify users can keep on using the app just as they’ve always used it, with its traditional touch user interface. Plus, they can use voice commands to control the media player. This is how you should use voice.

    Rather than creating VUIs as replacements for your applications’ current user interfaces—as for Google Home or Alexa—create voice capabilities that provide a complementary user-interaction modality for your current user interface. Read More

  2. Mobile Apps: Native, Hybrid, and WebViews

    Mobile Matters

    Designing for every screen

    A column by Steven Hoober
    August 6, 2018

    I have a very expansive view of the role of User Experience in developing products. While I’m deeply of the opinion that designers should not code, that’s mostly because there are very few people who can code on many platforms and at many levels. I used to be a Web developer, database administrator (DBA), and system administrator. But I was never great at fulfilling all of these roles—much less all of them at once—while also being a Web designer.

    As new technologies arrived, I had to stop and learn them—or learn to collaborate with others who knew them. So, instead of learning more and more technologies, I decided to focus on design and usability.

    As UX designers, we should avoid becoming too deeply engaged in any one technology, but we do need to know a little about most technologies. This lets us consider the entire scope of users’ needs and suggest solutions that leverage the whole range of technology options—choosing whatever platforms, technologies, and methods best meet both users’ needs and organizational capabilities. Read More

  3. Beyond Airplane Mode

    Mobile Matters

    Designing for every screen

    A column by Steven Hoober
    April 25, 2016

    This week, while traveling, I noticed my smartwatch wasn’t working right. So I launched the app to get it to reconnect, but it insisted on checking for updates. At a restaurant in the middle of nowhere, there wasn’t a strong enough Internet connection, so I got stuck without its working for a few hours. I couldn’t read news while I was waiting for the bill because my favorite news app doesn’t load stories until I launch it.

    Later, I went for a trail run at a little park. The main screen of my fitness tracker is largely a map, but in this case. it was totally blank. It hadn’t synced or saved a map while it still had coverage, so when I needed the app, it just complained about there being no coverage at that time. Read More

Champion Advertisement
Continue Reading…

New on UXmatters