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Process: Tools

UXmatters has published 7 articles on the topic Tools.

Top 3 Trending Articles on Tools

  1. Remote Collaboration for UX Design Teams

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    A column by Janet M. Six
    December 21, 2020

    This month in Ask UXmatters, our expert panel discusses how to create UX designs remotely, working with your product team and other stakeholders. During the COVID-19 pandemic, many teams have found themselves working remotely for the first time. So learning how to collaborate effectively while working remotely is essential to your success at this time.

    Although the goals of your projects remain unchanged, you’ve lost your normal ways of working. Plus, many UX professionals are simultaneously supporting their children’s remote learning and taking care of pets during the work day. Fortunately, there are many tools and methods that can help us to adapt. Most of all, our indomitable human spirit makes us willing to do whatever is necessary to continue our work. Read More

  2. Sample Chapter: Jump Start Adobe XD

    January 22, 2018

    This is a sample chapter from Daniel Schwarz’s book Jump Start Adobe XD. 2017 SitePoint.

    Chapter 3 continues a tutorial that began in Chapter 2, “Learning the Basics with Low-Fidelity Prototyping.”

    Chapter 3: Prototyping User Flows and Receiving Feedback

    Cover of Jump Start Adobe XD

    Now we have two screens in our design—a welcome screen with a search function and a location-filter screen with a list of recently selected locations. Let’s demonstrate how the user would flow from one screen to the other. This is the first time we’ll be switching to the prototype workspace, but it won’t be the last.

    So we have more screens to work with, I’ve once again added another low-fidelity screen to the design. This is the screen that the user sees after selecting a type of food and a location where they’d like to eat—the Search Results screen. I’ve also downloaded and copied some temporary icons into the mockup. (We’ll learn about using vectors and iconography in Chapter 6.) Read More

  3. Tools for Remote, Collaborative UX Design

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    A column by Janet M. Six
    November 20, 2017

    In this edition of Ask UXmatters, our experts discuss their favorite tools for remote, collaborative UX design and how to use them in a variety of situations. Collectively, these tools support verbal and written communication, file sharing, screen sharing, collaborative drawing, and prototyping. Some tools try to replicate the way designers work in person, while others transcend these norms and create new paradigms for remote, collaborative UX design.

    Our expert panel also explains how to use to these tools to ensure that the result is a good design and every team member’s voice is heard. As you’ll see, UX designers are comfortable with various processes for creating designs, so some tools are a better fit for certain processes than others. Read More

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