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Process: Tools

UXmatters has published 7 articles on the topic Tools.

Top 3 Trending Articles on Tools

  1. Remote Collaboration for UX Design Teams

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    A column by Janet M. Six
    December 21, 2020

    This month in Ask UXmatters, our expert panel discusses how to create UX designs remotely, working with your product team and other stakeholders. During the COVID-19 pandemic, many teams have found themselves working remotely for the first time. So learning how to collaborate effectively while working remotely is essential to your success at this time.

    Although the goals of your projects remain unchanged, you’ve lost your normal ways of working. Plus, many UX professionals are simultaneously supporting their children’s remote learning and taking care of pets during the work day. Fortunately, there are many tools and methods that can help us to adapt. Most of all, our indomitable human spirit makes us willing to do whatever is necessary to continue our work. Read More

  2. Usability Testing with Time Constraints | Remote Usability Testing

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    A column by Janet M. Six
    December 7, 2009

    In this Ask UXmatters column—which is the third in a three-part series of columns focusing on usability—our experts discuss:

    To read the rest of this series, see

    Ask UXmatters answers our readers’ questions about user experience matters. To read our experts’ responses to your question in an upcoming edition of Ask UXmatters, please send your question to: [email protected].

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  3. Sample Chapter: Jump Start Adobe XD

    January 22, 2018

    This is a sample chapter from Daniel Schwarz’s book Jump Start Adobe XD. 2017 SitePoint.

    Chapter 3 continues a tutorial that began in Chapter 2, “Learning the Basics with Low-Fidelity Prototyping.”

    Chapter 3: Prototyping User Flows and Receiving Feedback

    Cover of Jump Start Adobe XD

    Now we have two screens in our design—a welcome screen with a search function and a location-filter screen with a list of recently selected locations. Let’s demonstrate how the user would flow from one screen to the other. This is the first time we’ll be switching to the prototype workspace, but it won’t be the last.

    So we have more screens to work with, I’ve once again added another low-fidelity screen to the design. This is the screen that the user sees after selecting a type of food and a location where they’d like to eat—the Search Results screen. I’ve also downloaded and copied some temporary icons into the mockup. (We’ll learn about using vectors and iconography in Chapter 6.) Read More

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