Top

Process: Tools

UXmatters has published 8 articles on the topic Tools.

Top 3 Trending Articles on Tools

  1. Building a UX Feedback System That Works for Your Colleagues

    July 25, 2022

    The more senior your customers are in their profession, the harder it is to get them to talk to your UX researchers. Fortunately, these customers are already communicating with your company via other avenues and constantly feed insights to your sales team, customer-success managers, and marketing specialists.

    Businesses receive a lot of exploratory feedback through all these channels: customers report their problems and blockers, make requests, ask questions about sales demos, and express their doubts during business-development qualification calls. All of this is valuable information, but without a robust system in place, businesses fail to capture and use it effectively. Read More

  2. Remote Collaboration for UX Design Teams

    Ask UXmatters

    Get expert answers

    A column by Janet M. Six
    December 21, 2020

    This month in Ask UXmatters, our expert panel discusses how to create UX designs remotely, working with your product team and other stakeholders. During the COVID-19 pandemic, many teams have found themselves working remotely for the first time. So learning how to collaborate effectively while working remotely is essential to your success at this time.

    Although the goals of your projects remain unchanged, you’ve lost your normal ways of working. Plus, many UX professionals are simultaneously supporting their children’s remote learning and taking care of pets during the work day. Fortunately, there are many tools and methods that can help us to adapt. Most of all, our indomitable human spirit makes us willing to do whatever is necessary to continue our work. Read More

  3. Sample Chapter: Jump Start Adobe XD

    January 22, 2018

    This is a sample chapter from Daniel Schwarz’s book Jump Start Adobe XD. 2017 SitePoint.

    Chapter 3 continues a tutorial that began in Chapter 2, “Learning the Basics with Low-Fidelity Prototyping.”

    Chapter 3: Prototyping User Flows and Receiving Feedback

    Cover of Jump Start Adobe XD

    Now we have two screens in our design—a welcome screen with a search function and a location-filter screen with a list of recently selected locations. Let’s demonstrate how the user would flow from one screen to the other. This is the first time we’ll be switching to the prototype workspace, but it won’t be the last.

    So we have more screens to work with, I’ve once again added another low-fidelity screen to the design. This is the screen that the user sees after selecting a type of food and a location where they’d like to eat—the Search Results screen. I’ve also downloaded and copied some temporary icons into the mockup. (We’ll learn about using vectors and iconography in Chapter 6.) Read More

Champion Advertisement
Continue Reading…

New on UXmatters