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Process: Tools

UXmatters has published 6 articles on the topic Tools.

Top 3 Trending Articles on Tools

  1. Tools for Remote, Collaborative UX Design

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    A column by Janet M. Six
    November 20, 2017

    In this edition of Ask UXmatters, our experts discuss their favorite tools for remote, collaborative UX design and how to use them in a variety of situations. Collectively, these tools support verbal and written communication, file sharing, screen sharing, collaborative drawing, and prototyping. Some tools try to replicate the way designers work in person, while others transcend these norms and create new paradigms for remote, collaborative UX design.

    Our expert panel also explains how to use to these tools to ensure that the result is a good design and every team member’s voice is heard. As you’ll see, UX designers are comfortable with various processes for creating designs, so some tools are a better fit for certain processes than others. Read More

  2. UserZoom State of UX in the Enterprise 2019: Top Challenges, Trends, and Opportunities

    December 2, 2019

    More than 200 global UX professionals completed UserZoom’s second annual State of UX in the Enterprise survey. Overall, our research findings show that the state of enterprise User Experience is strong and growing stronger. Nevertheless, many enterprise organizations still face common challenges. The good news is that there are lots of opportunities for companies and their leadership to grow and drive User Experience in the enterprise to the next stage.

    While other surveys over the past few years have looked at the state of User Experience as a whole and at UX design in particular, the state of User Experience in the enterprise had not yet been analyzed in depth or tracked longitudinally—particularly in regard to understanding how enterprise companies are conducting UX research. That’s why, in 2018, we conducted our first survey with hundreds of UX professionals at some of the largest global organizations to better understand the culture of UX research and state of User Experience in the enterprise. In 2019, we’ve conducted our survey again.

    Now, let’s dig into the survey findings. Read More

  3. Sample Chapter: Jump Start Adobe XD

    January 22, 2018

    This is a sample chapter from Daniel Schwarz’s book Jump Start Adobe XD. 2017 SitePoint.

    Chapter 3 continues a tutorial that began in Chapter 2, “Learning the Basics with Low-Fidelity Prototyping.”

    Chapter 3: Prototyping User Flows and Receiving Feedback

    Cover of Jump Start Adobe XD

    Now we have two screens in our design—a welcome screen with a search function and a location-filter screen with a list of recently selected locations. Let’s demonstrate how the user would flow from one screen to the other. This is the first time we’ll be switching to the prototype workspace, but it won’t be the last.

    So we have more screens to work with, I’ve once again added another low-fidelity screen to the design. This is the screen that the user sees after selecting a type of food and a location where they’d like to eat—the Search Results screen. I’ve also downloaded and copied some temporary icons into the mockup. (We’ll learn about using vectors and iconography in Chapter 6.) Read More

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