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Design: Interaction Design

UXmatters has published 46 articles on the topic Interaction Design.

Top 3 Trending Articles on Interaction Design

  1. Defining an Interaction Model: The Cornerstone of Application Design

    January 23, 2012

    In March of 2011, I joined HP to lead the User Experience and Front-End Development organization for Consumer Travel. My goal? To design products that transform the future of travel. At the time, eleven UX professionals had already been working on the design for one of our travel applications for several months. Unfortunately, I had to throw the entire design away and start from scratch. Why? In addition to other challenges, the team could not articulate an interaction model. Read More

  2. Designing for Touch

    February 10, 2020

    This is an sample chapter from Josh Clark’s book Designing for Touch. 2015, A Book Apart.

    Chapter 4: Gestures

    Cover: Designing for TouchHands are wonderfully expressive. We talk with our hands all the time: they ask questions, show intent, command attention, reveal emotion. A backhanded wave dismisses an idea; a jab of the finger accuses; a thumbs-up enthuses. If hands are excellent at communicating with people, they’re even more effective at communicating with objects. From the delicate operation of tying a shoelace to the blunt-force strength of opening a pickle jar, our hands and fingers constantly improvise in grip, pressure, position, and sensitivity.

    How can we bring similar expression to manipulating digital information? Touchscreens put data literally in the user’s hands, and it’s the designer’s job to enable and interpret that interaction. Unfortunately, while our hands have a robust vocabulary for speaking to people and objects, we’re still in the grammar-school stages of a gestural language for touchscreens. A richer lexicon lies ahead, but it will take time for a more sophisticated range of touchscreen gestures to become common knowledge. Read More

  3. What Puts the Design in Interaction Design

    July 10, 2007

    “Most design jargon deals with how to design rather than what to design and why.”—John Arnott

    “I prefer design by experts—people who know what they are doing.”—Donald Norman

    Interaction design is a blended endeavor of process, methodology, and attitude. Discussions of process and methodology are pervasive in the interaction design milieu and often revolve around a perceived tension between process and methodology and the role of design within this discipline. To be clear, process is the overarching design framework—for example, an iterative, or spiral, process or a sequential, or waterfall, process. Conversely, a methodology is a prescribed design approach such as user-centered design or genius design. Read More

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