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Business: UX Skills

UXmatters has published 5 articles on the topic UX Skills.

Top 3 Trending Articles on UX Skills

  1. Essential and Desirable Skills for a UX Designer

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    A column by Janet M. Six
    December 20, 2010

    In this edition of Ask UXmatters, our experts discuss what skills are essential and desirable for a UX Designer.

    Each month in Ask UXmatters, our panel of UX experts answers our readers’ questions about a broad range of user experience matters. To get answers to your own questions about UX strategy, design, user research, or any other topic of interest to UX professionals in an upcoming edition of Ask UXmatters, please send your question to us at: [email protected].

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  2. UX Role Grids and Individual-Contributor Career Paths

    May 22, 2017

    Setting up a UX practice inside any organization—whether small or large—can be a challenge. As a UX leader, to ensure you keep the highest-performing individual contributors on your team, you should make sure they have a clear understanding of what they must do to expand their careers within your organization. While leaders often have a clear growth path inside a company, it is often less clear how individual contributors can nurture their professional career.

    For example, in some companies, the only way to advance from an interaction designer, visual designer, UX researcher, or other individual-contributor discipline is to become a manager. But, for individual contributors whose talents are less as people managers and more as superstars in their discipline, who love what they’re doing, and who want to continue to be the best at what they do, their way forward is unclear. Read More

  3. Managing Talent Strategically Using Career Roadmaps

    3 x 5 UX

    Strategy and tactics in a nutshell

    A column by Liam Friedland
    January 21, 2019

    “Order and simplification are the first steps toward the mastery of a subject.”—Thomas Mann

    As a young product designer, I worked hard to perfect my craft. I read widely, studied the work of the masters, and challenged myself. But I was also fortunate: My managers in those early years were good mentors. They gave me projects that would test me, as well as the autonomy to work, learn, and mess things up a bit. They looked out for me—assigning projects that were suitable for my skill level and helping me to avoid any serious mistakes. However, whenever I asked them what I needed to do to move up to the next level, they’d give me answers, but not a detailed career roadmap. What I was lacking was a comprehensive overview of the specific skills and objectives that would be necessary for me to make progress in the professional world of User Experience.

    Although I was mastering the design skillset, I soon realized that this was not sufficient to take me where I ultimately wanted to go. Mastery of craft is simply not enough. It is also important to master the work context so we can design effectively within a product-development organization, as depicted in Figure 1. Read More

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