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Community: Interviews

UXmatters has published 32 articles on the topic Interviews.

Top 3 Trending Articles on Interviews

  1. 6 Questions to Ask Yourself When Preparing for a UX Portfolio Review

    September 6, 2021

    A portfolio review is a review of your body of work as a UX designer and a demonstration of your presentation skills and your ability to identify what is important to your audience. The process starts with preparing your work artifacts and planning what to say and how to say it—long before the portfolio review ever happens. This article details my process when preparing to present my own portfolio and what I look for in job candidates during such reviews.

    Question 1: What is the problem the design is trying to solve?

    When you’re discussing a design during a portfolio review or an interview, the first thing many interviewers look for is whether the problem you’re trying to solve is well defined. But candidates often present business goals as the problem—such as This project was a reskin—or personal goals—such as This was a class assignment. Or they completely skip over the problem and go right to the solution. Every good design starts with a clear vision of the problem you’re solving, so any discussion of a project should start with a clear problem statement. If you do not clearly articulate the problem, your audience won’t be able understand the purpose of the design, and they won’t be confident in your abilities as a UX designer. Read More

  2. An Interview with Nick Wiles, Head of User Experience at Atom Bank

    Innovating UX Practice

    Inspirations from software engineering

    A column by Peter Hornsby
    July 11, 2016

    Atom Bank is a new, online-only bank that is remarkable for its clear emphasis on user experience. Nick Wiles, Head of User Experience at Atom Bank, who is shown in Figure 1, has brought some truly innovative design thinking to the typically very staid banking sector and is also notable for having some of the most amazing facial hair in User Experience! Read More

  3. John Ferrara on Playful Design

    July 9, 2012

    While I don’t consider myself a gamer, I have played a lot of video games in my time—from Coleco’s hand-held Head to Head Baseball in the early 80’s to my recent obsession with the launch of Darksiders II. So imagine my delight when UXmatters asked me to interview John Ferrara about his recent Rosenfeld Media book, Playful Design: Creating Game Experiences in Everyday Interfaces. It isn’t every day that I get to combine my professional expertise in user experience with my closely related personal interest in gaming. I caught up with John just prior to the recent launch of his book.

    KM: Let me start by saying there’s a huge buzz in the industry about your new book, Playful Design: Creating Game Experiences in Everyday Interfaces. I think people’s interest comes down to their innate understanding of play. Everyone can relate to it—and it’s fun! After all, game play is a shared human experience that ties directly into our emotions—something we think about a lot in user experience. Why did you write your book? Read More

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