Wearables are becoming increasingly pervasive devices with a growing array of apps available—yet, somehow, the user experience on many of these devices is lacking. What is the best way to design for this new class of devices? In this interview, I’ll have a conversation with Greg Nudelman—a mobile and tablet experience strategist and a leader in the emerging wearables design arena—about a better approach to design for wearables. Greg is a Fortune-500 advisor, author, speaker, CEO of Design Caffeine, Inc., and has also authored four UX books:
The $1 Prototype: A Modern Approach to Mobile UX Design and Rapid Innovation—See my review for more information about this approach.
Android Design Patterns: Interaction Design Solutions for Developers
Smashing Mobile Book, with co-authors
Designing Search: UX Strategies for eCommerce Success, a UXmatters book, with Contributing Editor Pabini Gabriel-Petit
Wearables are becoming increasingly pervasive devices with a growing array of apps—yet, somehow, the user experience for many of these devices is lacking. What is the best way to design for this new class of devices? In Part 2 of my interview with Greg Nudelman—who is a mobile and tablet experience strategist and a leader in the emerging arena of UX design for wearables—we’ll continue our conversation about a better approach to UX design for wearables. If you missed Part 1, you might want to read it first.
Applying Lean UX to Wearables
Janet: How does Lean UX for wearables differ from Lean UX in other contexts?
Greg: That is a great question. Basically, you follow the same principles. You need a measurable experiment and to spend as little time and money as possible in creating something people can actually put to use. The idea that I find compelling is the minimum viable prototype, or MVP. While most people interpret MVP as minimum viable product, thinking about a minimum viable prototype lets you focus on creating the cheapest, crudest, yet plausible prototype that lets you communicate your idea to a customer. Read More