Community: Sample Chapters

UXmatters has published 61 articles on the topic Sample Chapters.

Top 3 Trending Articles on Sample Chapters

  1. Sharing Findings for Maximum Impact

    March 22, 2021

    This is an excerpt from Gregg Bernstein’s new, self-published book¬†Research Practice: Perspectives from UX Researchers in a Changing Field, which is a collection of brief essays about UX research practices from UX researchers around the world. 2021 Greggcorp, LLC.

    Cover: Research PracticeThe classic way to report findings is to write a report. But writing is hard. Reading a well-written report is also quite hard nowadays, with full schedules and attention spans reduced to Instagram stories and TikTok posts.

    The foundations of user research trace back to academia, in fields like [human-computer interaction] (HCI), cognitive psychology, and computer science. Academics are used to presenting results in writing because writing is the currency of academia: you write an article, you send it into the darkness, and many months and many revisions later, a committee accepts it for publication, after which you add it to your [curriculum vitae] (CV). Read More

  2. UX Strategy: How to Devise Innovative Digital Products That People Want

    December 21, 2015

    This is Part 1 of a sample chapter from the book UX Strategy: How to Devise Innovative Digital Products That People Want, by Jaime Levy, which O’Reilly Media published in May 2015. UXmatters is republishing this chapter with Jaime Levy’s permission. Copyright ¬© 2015 Jaime Levy. All rights reserved.

    Cover of UX StrategyFrom the back cover: “User experience (UX) strategy requires a careful blend of business strategy and UX design, but until now, there hasn’t been an easy-to-apply framework for executing it. This hands-on guide introduces lightweight strategy tools and techniques to help you and your team craft innovative digital products that people want to use.

    “Whether you’re an entrepreneur, UX/UI designer, product manager, or part of an intrapreneurial team, this book teaches simple-to-advanced methods that you can use in your work right away. Along with business cases, historical context, and real-world examples throughout, you’ll also gain different perspectives on the subject through interviews with top strategists.” Read More

  3. Designing Agentive Technology: AI That Works for People

    July 24, 2017

    This is a sample chapter from Chris Noessel’s new book Designing Agentive Technology: AI That Works for People. 2017 Rosenfeld Media.

    Chapter 3: Agentive Tech Can Change the World

    Cover of Designing Agentive TechnologyIn the first chapter, we walked through the details of one particular example of an agentive technology and deconstructed it bit by bit in the second chapter to better understand what makes this type of tech different. Let’s now look at lots of examples to see what makes them really, really cool.

    They Move Us from Moments to Interests

    The design of tools focuses very much on the moment of use, as it pertains to some task or goal. That means design attention is given to things like the affordances of the interface, mapping of well-designed controls, and meaningful feedback across many layers of interaction. It’s the see-think-do loop that is the irreducible atom of interaction design.

    Much of the benefit of using an agent is that it can persistently look for things the user didn’t even know specifically existed, like a nice shirt, a mention on the Web, or a new recording by a favorite artist. For these reasons, setting up a search with an agent isn’t about setting up filters for what’s out there now, but more about what could be out there in the future. It’s about telling the agent what interests you. Read More

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