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Community: Sample Chapters

UXmatters has published 48 articles on the topic Sample Chapters.

Top 3 Trending Articles on Sample Chapters

  1. Validating Product Ideas Through Lean User Research

    February 8, 2016

    This is a sample chapter from Tomer Sharon’s new book Validating Product Ideas Through Lean User Research. 2016 Rosenfeld Media.

    Validating Product Ideas Through Lean User Reseach

    Chapter 5: Do People Want the Product?

    Mmm…” I thought to myself as I was reading Nate Bolt’s Facebook post about the Automatic app (see Figure 5.1). “A smart driving assistant? One that hooks up to my car’s computer and sends data to an iPhone app that will help me save energy and money? I want that!” (See Figure 5.2.)

    I ordered an Automatic two minutes after I saw that post. It cost me $70. At the time, the product wasn’t shipping yet, and I was paying to participate in a beta that was going to start in a few months. Usually, I’m extremely skeptical about such things. But this was different. I really wanted that thing. I thought the idea was brilliant, and I was 100% positive that I would use and love it. The beautiful, smooth Automatic Web site and purchasing workflow reassured me that I could trust my instincts. When the Automatic package arrived at my doorstep a few months later, I was happy. Unboxing it was very “Apple-like,” and onboarding was great. I hooked the Automatic car adapter to my car (somewhere under the steering wheel where I was able to find the data port quickly), installed the app, and made sure it worked when I drove the car. Read More

  2. Designing UX: Forms

    May 22, 2017

    This is an excerpt from Chapter 5 of Jessica Enders’s new book Designing UX: Forms. 2016 SitePoint.

    Chapter 5: Flow

    Cover of Designing UX: FormsPaper forms are static. Immobile, unresponsive, fixed. Forms come alive when they’re on the Web: questions can appear or hide, errors can be flagged and corrected, and the experience can be tailored to users and their needs.

    In this chapter, we’ll see how to best design all these user interactions and more. Because we want the total user experience to feel smooth and painless—like gliding down a river—we’ll call this aspect of form design flow. Read More

  3. Designing User Interfaces for an Aging Population

    April 10, 2017

    This is an excerpt of a sample chapter from Jeff Johnson and Kate Finn’s new book Designing User Interfaces for an Aging Population. 2017 Morgan Kaufmann.

    Chapter 1: Introduction

    Designing User Interfaces for an Aging Population CoverTechnology is making the world ever smaller: communications are more frequent, transactions are more instantaneous, and reporting is more direct and unfiltered. If you aren’t connected, you can be at a real disadvantage. Another disadvantage is being unable to easily and effectively use digital devices and online resources. As designers, developers, and advocates of digital technology, we should be doing our best to make it useful and usable for everyone, so no one will be at a disadvantage.

    We know the benefits of staying mentally, socially, and physically active as we age. Digital technology can help with that. So it seems paradoxical that older adults can be particularly susceptible to the ill effects of poorly designed digital devices and user interfaces. Read More

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