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Community: Sample Chapters

UXmatters has published 61 articles on the topic Sample Chapters.

Top 3 Trending Articles on Sample Chapters

  1. Designing UX: Forms

    May 22, 2017

    This is an excerpt from Chapter 5 of Jessica Enders’s new book Designing UX: Forms. 2016 SitePoint.

    Chapter 5: Flow

    Cover of Designing UX: FormsPaper forms are static. Immobile, unresponsive, fixed. Forms come alive when they’re on the Web: questions can appear or hide, errors can be flagged and corrected, and the experience can be tailored to users and their needs.

    In this chapter, we’ll see how to best design all these user interactions and more. Because we want the total user experience to feel smooth and painless—like gliding down a river—we’ll call this aspect of form design flow. Read More

  2. Designing for Touch

    February 10, 2020

    This is an sample chapter from Josh Clark’s book Designing for Touch. 2015, A Book Apart.

    Chapter 4: Gestures

    Cover: Designing for TouchHands are wonderfully expressive. We talk with our hands all the time: they ask questions, show intent, command attention, reveal emotion. A backhanded wave dismisses an idea; a jab of the finger accuses; a thumbs-up enthuses. If hands are excellent at communicating with people, they’re even more effective at communicating with objects. From the delicate operation of tying a shoelace to the blunt-force strength of opening a pickle jar, our hands and fingers constantly improvise in grip, pressure, position, and sensitivity.

    How can we bring similar expression to manipulating digital information? Touchscreens put data literally in the user’s hands, and it’s the designer’s job to enable and interpret that interaction. Unfortunately, while our hands have a robust vocabulary for speaking to people and objects, we’re still in the grammar-school stages of a gestural language for touchscreens. A richer lexicon lies ahead, but it will take time for a more sophisticated range of touchscreen gestures to become common knowledge. Read More

  3. Designing with the Mind in Mind

    April 5, 2010

    This is a sample chapter from Jeff Johnson’s forthcoming book, Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Rules. 2010 Morgan Kaufmann.

    Chapter 3: We Seek and Use Visual Structure

    Chapter 2 used the Gestalt principles of visual perception to show how our visual system is optimized to perceive structure. Perceiving structure in our environment helps us make sense of objects and events quickly. Chapter 2 also mentioned that when people are navigating through software or Web sites, they don’t scrutinize screens carefully and read every word. They scan quickly for relevant information. This chapter presents examples to show that when information is presented in a terse, structured way, it is easier for people to scan and understand.

    Consider two presentations of the same information about an airline flight reservation. The first presentation is unstructured prose text; the second is structured text in outline form (see Figure 3.1). The structured presentation of the reservation can be scanned and understood much more quickly than the prose presentation. Read More

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