UXmatters has published 35 articles on the topic Prototyping.
A prototype is a primitive representation or version of a product that a design team or front-end-development team typically creates during the design process. The goal of a prototype is to test the flow of a design solution and gather feedback on it—from both internal and external parties—before constructing the final product. The state of a prototype is fluid as the team revises the design iteratively based on user feedback.
Tom and David Kelley of the design company IDEO have perfectly summed up the importance of prototyping by saying:
“If a picture is worth 1,000 words, a prototype is worth 1,000 meetings.” Read More
Throughout my career as a user experience designer, I have continually asked myself three questions:
I have found that, if I do not answer these questions prior to creating a deliverable, my churn rate increases and deadlines slip.
When attempting to answer the third question, I use a framework I discovered early in my career: The Five Competencies of User Experience Design.PDF This framework comprises the competencies a UX professional or team requires. The following sections describe these five competencies, outline some questions each competency must answer, and show the groundwork and deliverables for which each competency is responsible. Read More
Remember the first Apple iPod? Shown in Figure 1, its sleek design and click wheel revolutionized how we listen to music. But did you know that countless prototypes paved the way to this iconic device?
Prototyping is the unsung hero of product design, the bridge between a designer’s vision and a tangible, market-ready product. During this stage of product development, you’ll test, refine, and perfect your design ideas to ensure that the final product looks good, functions flawlessly, and delights your users. Read More