It’s a good time to be a seasoned UX professional. Software, the epicenter of User Experience practice, continues to expand into every nook and cranny of business. Salaries for senior UX people are competitive with those of our business colleagues, and most of the roles within the galaxy of User Experience are intellectually challenging and—in the right organization—are generally rewarding and contribute to a fine quality of life.
However, this comfortable state of affairs is going to change more quickly than we realize. Already, training programs such as General Assembly and Treehouse are flooding the job market with newly minted practitioners of User Experience. This influx of low-priced, albeit inexperienced, talent that is eager to take an entry-level position and get their career started, slows and even reverses wage growth for senior talent, while making jobs increasingly harder to come by. Read More
Robotics. Genomics. Synthetic biology. Such emerging technologies are today at the cusp of widespread commercial adoption and will have disruptive impact across industries—from agriculture to manufacturing and health to energy. These technologies are the next great frontier for User Experience.
Science, engineering, and design are percolating on solutions to many technological challenges. UX designers are bringing the expertise they’ve gained in creating digital and physical products to bear on new robotic and even biological products. For instance, at the Wyss Institute, cross-disciplinary teams comprising scientists, engineers, designers, business people, and other innovators are creating and commercializing bio-inspired products. Last year, the Bio/Nano Programmable Matter group at Autodesk created a synthetic bacteriophage and 3D printed the virus. The company, which is best known for its design and engineering software, is now working on a next-gen software platform for synthetic-biology design. Read More