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Design: Principles

UXmatters has published 24 articles on the topic Principles.

Top 3 Trending Articles on Principles

  1. 3 Kinds of Simplicity

    March 27, 2017

    From a design perspective, the TV remote control presents an interesting problem. What other technology is in such wide use, but so disliked? Every living room in Western civilization has at least two of them. With so many remote controls from so many manufacturers, you would think a best design pattern would have emerged by now. But particular remote controls may demonstrate three different types of simplicity:

    1. Engineering simplicity
    2. Conceptual simplicity
    3. Aesthetic simplicity Read More

  2. The Importance of Information Architecture to UX Design

    May 4, 2020

    Information architecture (IA) is a key aspect of UX design that focuses on organizing information, structuring Web sites and mobile apps, and helping users navigate them to find and process the information they need. A well-designed, user-friendly information architecture ensures that users spend less time and effort searching for information and are successful in finding what they need. Key information-architecture tasks include identifying common features in content, forming groups of similar information objects, and linking documents to other documents on the same topic. Optimizing search for a Web site or mobile app also helps visitors to find information quickly.

    The knowledge that forms basis of a well-designed information architecture for a Web site or mobile app comprises the following:

    • the information needs of visitors
    • a site or app’s content
    • business goals and budget constraints

    In this article, I’ll describe some principles of information architecture, then look at the role of information architecture within the context of UX design. Read More

  3. XR Design: Imagination, Immersion, and Presence

    Evolution of XD Principles

    Challenging XD conventions

    A column by Dashiel Neimark
    June 25, 2018

    As for many UX professionals, my career so far has centered largely around performing UX research and design for Web and mobile applications. However, for the past year or two, I’ve been increasingly excited by virtual reality (VR) and augmented reality (AR) applications and their potential to positively impact our lives. My excitement stems from reimagining existing use cases in spaces such as education, workplace productivity, and entertainment, as well as from recognizing the potential for VR and AR to introduce entirely new digital experiences that go beyond what we’ve so far envisioned. The capabilities of the technology are quickly getting to where they need to be. The primary question people are asking now is: will the content be there?

    Experience designers must rise to the challenge. Of course, transitioning from traditional digital platforms to the wild west of extended reality (XR)—a blanket term that encompasses VR, AR, and mixed reality (MR)—requires some prep work. While I’m by no means claiming to be an expert experience designer for XR quite yet, I want to share my journey as an XR fan-boy. I’ve been absorbing the relatively small amount of information that is currently available on designing VR and AR experiences—reading every article and watching every video—and tinkering first hand with my beloved head-mounted display (HMD). Read More

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