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Design: Mobile UX Design

UXmatters has published 111 articles on the topic Mobile UX Design.

Top 3 Trending Articles on Mobile UX Design

  1. Top 8 Mobile-App Design Trends for 2022

    May 23, 2022
    The pandemic has radically changed our lifestyles. We have found ourselves more engaged than ever on digital and mobile platforms. The average American checks his or her mobile phone 344 times per day—that’s once every four minutes. Around 88% of US adults spend time in mobile apps. At work, at home, when eating, in bed, and even in our cars—hopefully, not while driving—we use our phones. You may be reading this on a mobile device right now.

    With the rising popularity of mobile apps, companies are investing more in enhancing their user experience, to make them more competitive and achieve business growth. UX design trends for mobile apps are continually changing. Every year, the world of mobile apps evolves substantially and progressively, so keeping up with the newest market trends is essential. In this article, I’ll share the most important design trends for mobile apps that you should know about in 2022. Read More

  2. Mobile First: What Does It Mean?

    March 5, 2012

    Mobile first has become a popular trend within the UX design and development communities. But, what does mobile first mean, exactly? I first encountered this concept at TechWeek, in Chicago, in the summer of 2011, when I attended a talk on mobile UX design by John Buda, who taught the audience how to write responsive behavior. I was stunned. By implementing responsive JavaScript, it’s possible to tell Web sites to adapt to whatever device a person is using to view a Web site. I had seen Web sites behave in this manner, but until that moment, I hadn’t understood that mobile first is both a strategy and a new way of writing code. I left the conference with some questions, including: What is mobile first? What is a mobile-first strategy? And, why is mobile first becoming increasingly popular? I’ve since come up with some answers to these questions that I’ll share with you in this article. Read More

  3. Designing Mobile Tables

    Mobile Matters

    Designing for every screen

    A column by Steven Hoober
    July 6, 2020

    Tables have an undeserved reputation for being evil and wrong in the digital environment.

    We’re now deeply into an era when developers code tabular data into Web pages using CSS tricks because the perceived overuse of tables for layout in Web 1.0 has resulted in a tables are bad mantra throughout the Web design and development world.

    But we should display tabular data in tables. Using tables properly, for the display of data, is a good and necessary thing. However, small-screen tables are an entirely different matter. Tables generally take up lots of space, and mobile devices do not have big screens. For years, I have set aside most discussions of mobile screen size in favor of discussing their use in hand and on the go and the extra capabilities that sensors and connectivity provide. But the data table is one case where the size of a mobile screen is absolutely the biggest problem, and the other capabilities of a mobile device provide no clever workarounds. Read More

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