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Design: Mobile UX Design

UXmatters has published 112 articles on the topic Mobile UX Design.

Top 3 Trending Articles on Mobile UX Design

  1. Designing Mobile Tables

    Mobile Matters

    Designing for every screen

    A column by Steven Hoober
    July 6, 2020

    Tables have an undeserved reputation for being evil and wrong in the digital environment.

    We’re now deeply into an era when developers code tabular data into Web pages using CSS tricks because the perceived overuse of tables for layout in Web 1.0 has resulted in a tables are bad mantra throughout the Web design and development world.

    But we should display tabular data in tables. Using tables properly, for the display of data, is a good and necessary thing. However, small-screen tables are an entirely different matter. Tables generally take up lots of space, and mobile devices do not have big screens. For years, I have set aside most discussions of mobile screen size in favor of discussing their use in hand and on the go and the extra capabilities that sensors and connectivity provide. But the data table is one case where the size of a mobile screen is absolutely the biggest problem, and the other capabilities of a mobile device provide no clever workarounds. Read More

  2. How Do Users Really Hold Mobile Devices?

    Mobile Matters

    Designing for every screen

    A column by Steven Hoober
    February 18, 2013

    Editor’s note: Since writing this column, Steven has done additional user research and has updated his design guidelines for mobile phones accordingly. Read his latest column on this topic: “Design for Fingers, Touch, and People, Part 1.”

    As UX professionals, we all pay a lot of attention to users’ needs. When designing for mobile devices, we’re aware that there are some additional things that we must consider—such as how the context in which users employ their devices changes their interactions or usage patterns. [1] However, some time ago, I noticed a gap in our understanding: How do people actually carry and hold their mobile devices? These devices are not like computers that sit on people’s tables or desks. Instead, people can use mobile devices when they’re standing, walking, riding a bus, or doing just about anything. Users have to hold a device in a way that lets them view its screen, while providing input.

    In the past year or so, there have been many discussions about how users hold their mobile devices—most notably Josh Clark’s. [2] But I suspect that some of what we’ve been reading may not be on track. First, we see a lot of assumptions—for example, that all people hold mobile devices with one hand because they’re the right size for that—well, at least the iPhone is. [3] Many of these discussions have assumed that people are all the same and do not adapt to different situations, which is not my experience in any area involving real people—much less with the unexpected ways in which people use mobile devices. Read More

  3. A UX Design Journey: Developing a Professional Motion-Design App for Smartphones and Tablets

    January 24, 2022

    Today’s world of mobile app and Web-site development is seeing high adoption of UX design and research, from planning to product launch. UX design is a human-first approach to product design and sets the tone for app development, keeping the focus on satisfying your users. Whether you’re designing physical or digital products, your goal is to create useful, easy-to-use products that provide a great experience to the users who interact with them. Those everyday interactions should be enjoyable and accessible to all users. Throughout your design process, it’s important to closely integrate your UX and UI design efforts. UI design focuses on the look and feel, the aesthetic experience of a product, including its fonts, colors, visual affordances for interaction such as buttons, and page layouts.

    In this article, we’ll focus on our UX design journey, creating a motion-design app for smartphones and tablets. A unique feature of this app is its platform: The use of smartphones and tablets for professional motion design is not common. Designers typically create motion designs using applications on desktop computers. Read More

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