Steven Hoober

President of 4ourth Mobile
Mission, Kansas, USA

Steven Hoober For all of his 15-year design career, Steven has been documenting design process. He started designing for mobile full time in 2007 when he joined Little Springs Design. Steven’s work includes Designing by Drawing: A Practical Guide to Creating Usable Interactive Design, the O’Reilly book Designing Mobile Interfaces, and an extensive Web site providing mobile design resources to support his book. Steven has led projects on security, account management, content distribution, and communications services for numerous products, in domains ranging from construction supplies to hospital record-keeping. His mobile work has included the design of browsers, ereaders, search, Near Field Communication (NFC), mobile banking, data communications, location services, and operating system overlays. Steven spent eight years with the US mobile operator Sprint and has also worked with AT&T, Qualcomm, Samsung, Skyfire, Bitstream, VivoTech, The Weather Channel, Bank Midwest, IGLTA, Lowe’s, and Hallmark Cards. He is currently User Experience Architect with diesel engine maker Cummins, in addition to running his own interactive design studio at 4ourth Mobile.

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Steven’s Column on UXmatters

Mobile Matters

Designing for every screen

A column by Steven Hoober
Understanding Location
March 2018
Cascading UX Specifications
January 2018
Design, Craft, and Manufacturing for Digital Products
November 2017
Avoiding Stupid, Rude, Destructive, and Deadly Design
September 2017
Principles for Mobile Design
August 2017
Design for Fingers, Touch and People, Part 3
July 2017
Design for Fingers, Touch, and People, Part 2
May 2017
Design for Fingers, Touch, and People, Part 1
March 2017
Build a Mobile-Device Lab!
January 2017
Succeeding with Field Usability Testing and Lean Ethnography
November 2016
Mobile UX Design Approaches: Workshops
September 2016
Flatly Authentic
July 2016
Beyond Airplane Mode
April 2016
Session Expiry and Coke Machines
March 2016
Practical Empathy for the Rest of the World
January 2016
Error Messages Are an Anti-Pattern
November 2015
Type Sizes for Every Device
September 2015
Back, the Stack, and Authentic Design
July 2015
Why It’s Totally Okay to Use a Hamburger Icon
May 2015
Tools for Mobile UX Design: Task Flows
March 2015
Phones Aren’t Flat: Designing for Real People in Diverse Contexts
January 2015
The Rise of the Phablet: Designing for Larger Phones
November 2014
Insights on Switching, Centering, and Gestures for Touchscreens
September 2014
The Social History of the Smartphone
July 2014
The Role of User Experience in the Product Development Process
May 2014
Teens as Digital Users
March 2014
People, Ubiquity, and the Internet of Things: The New Mobile Context
January 2014
Design for Fingers and Thumbs Instead of Touch
November 2013
Tools for Mobile UX Design: Adobe InDesign
September 2013
Tools for Mobile UX Design
June 2013
Following Patterns and Innovating
April 2013
Common Misconceptions About Touch
March 2013
How Do Users Really Hold Mobile Devices?
February 2013
Idea Amplifiers, Activity Streams, and the Distributed Supercomputer: A Conversation Around Hypervoice
January 2013
Designing for Users and Their Devices
December 2012
Mobile Input Methods
November 2012
Mobile Inline Form Validation
September 2012

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