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Process: Development Process

UXmatters has published 5 articles on the topic Development Process.

Top 3 Trending Articles on Development Process

  1. User Experience and the Big Picture, Part 1: Problems, Problems

    January 20, 2020

    This is Part 1 of a three-part series in which I’ll ultimately present some radical thinking about how we could improve the software-development lifecycle (SDLC) and the key role that UX professionals can play in achieving this improvement.

    Those of you who are familiar with my other UXmatters articles—such as “Are You Still Using Earlier-Generation Prototyping Tools?”—are aware that I’ve given a great deal of thought to making the UX function more effective and efficient. If you’re familiar with some of my other articles—such as “Agile Problems, UX Solutions, Part 1: The Big Picture and Prototyping”—you’ll also understand that I’ve given even more thought to making the entire SDLC more effective and efficient, and the key role that User Experience plays in this important goal. Read More

  2. User Experience and the Big Picture, Part 2: Lessons Learned

    February 24, 2020

    In Part 1 of this three-part series, I discussed some key remaining problems with the software-development lifecycle (SDLC) as teams now typically realize it—in particular, those problems relating to the profession of User Experience. In that article, I pointed out how the analysis of problems generally leads to our learning the lessons on which we ultimately base our solutions.

    Now, in Part 2, I’ll explore the key lessons that I’ve learned through the efforts of my company Ax-Stream to improve the SDLC, then set out the basis of the proposed solutions that I’ll present in Part 3.

    In discussing how to improve the SDLC, I’ll employ the perennial comparison between large software-engineering projects and civil-engineering projects. People often draw this comparison because both types of projects are typically novel, complex, expensive, time consuming, critically important, and involve significant risk. However, unlike software-engineering projects, civil-engineering projects usually tend to proceed as expected and come in roughly on time and on budget. Read More

  3. User Experience and the Big Picture, Part 3: The Solution

    March 23, 2020

    In Part 1 of this three-part series, I described some problems with the software-development lifecycle (SDLC). Then, in Part 2, I shared some of the key lessons I’ve learned during my more than 30 years of experience in IT. For the last 25 years, I’ve focused on improving the efficiency and effectiveness of the SDLC, considering the key role UX professionals have to play in making such improvements.

    Over the last five years, these learnings have led to a new method that we have been honing at my company Ax-Stream. I believe that this new method is now at the cutting edge of software-engineering methodology. Naturally, this method incorporates all of the key lessons I discussed in Part 2. In doing so, it integrates aspects of Lean, user-centered design (UCD), agile, and waterfall, along with some novel thinking and highly advanced use of our modeling tool of choice, Axure. As Figure 1 shows, this new method comprises just three key stages: Inception, Design and Build. Read More

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