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Design: Patterns, Guidelines, Standards

UXmatters has published 11 articles on the topic Patterns, Guidelines, Standards.

Top 3 Trending Articles on Patterns, Guidelines, Standards

  1. Cascading UX Specifications

    Mobile Matters

    Designing for every screen

    A column by Steven Hoober
    January 8, 2018

    A common complaint about bringing UX designers onto a project team is that they waste time creating design artifacts. This is purportedly antithetical to modern development methodologies that value code over process.

    However, this is not my experience at all. I’m not arguing that creating design artifacts is all that design is about. I default to fairly light documentation myself—and not one in 100 project teams or clients wants as little design documentation as I would typically provide by default.

    One of my more common jobs is to improve or replace the design for an existing product for a client. All too often, these projects have no historical documentation of any value, which frequently causes projects to take months or even years longer to build.

    Good documentation allows consistency in design and execution and serves as institutional knowledge for organizations. It enables us to remember what we’ve built and why, to check reported bugs and new feature requests against the documentation, and to more quickly react to necessary changes or updates. Read More

  2. Error Messages Are an Anti-Pattern

    Mobile Matters

    Designing for every screen

    A column by Steven Hoober
    November 9, 2015

    Since I wrote my article “Mobile Inline Form Validation” for UXmatters back in 2012, I have very rarely used any of those patterns in my own work. Recently, when I created a pattern library for mobile applications for a big, multinational, corporate client, I didn’t include any of those tips. Since the publication of that article, I have identified and begun to follow a few principles that are I hope more user centric.

    Don’t See Users As the Source of Errors

    If you design systems, you are familiar with constraints. For example, it is hard to add new fields to a database; mobile networks sometimes provide poor connectivity or have slow performance or high latency. Typically, system design takes such constraints—and, of course, costs—into account in determining what a team can build. Read More

  3. Craigslist’s Unconventional User Experience

    Evolution of XD Principles

    Challenging XD conventions

    A column by Dashiel Neimark
    June 19, 2017

    I’m going to open my new column Evolution of XD Principles with a quotation that actually contradicts my position:

    “If you do it right, it will last forever.”—Massimo Vignelli

    He’s wrong. Massimo is a very well-known, well-respected Italian designer who has impressed the world by successfully innovating products in a variety of disparate product spaces. But he’s wrong.

    Design should always accomplish one key thing: demonstrate a thorough understanding of the people who will engage with a solution. A design should accommodate the well-defined mental model of those engaging with an experience. However, a challenge for UX designers is this: mental models represent collections of knowledge—and knowledge is never static. Forever is a fallacy.

    With this premise in mind, my goal for this column is to write a series of articles that challenge traditional experience-design principles in a way that explores next-generation—and forgotten, last-generation—experience-design strategies.

    Join me, as I explore such topics as why ugly products sometimes succeed, how some companies can dictate rather than accommodate usability patterns, and the hidden value of a user experience with a tinge of dishonesty. I’ll be leading you on a journey that will take us off the beaten path—one on which the only constant is change. Read More

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