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Reviews: Product Reviews

UXmatters has published 19 articles on the topic Product Reviews.

Top 3 Trending Articles on Product Reviews

  1. Agile, OmniGraffle, and Native Mobile Wireframing

    November 19, 2012

    Working in an agile studio for Deloitte Digital has its UX challenges. As a Senior UX Designer, I get paid to solve problems for clients. Along the way, I facilitate that process by doing user research, sketching, creating personas, and wireframing. We do both Web and extensive native mobile design work. So, in comparison to agencies that primarily do Web work, the problems that we run into at Deloitte Digital may be amplified—because we’re dealing with more platforms, devices, interactions, and potentially, the consequent slowing of our workflows.

    Because of this, I’m always trying to make my wireframing workflow more efficient, so I can spend more time sketching, thinking about problem spaces, and getting my work out to the broader team for review, so I can iterate on my designs—especially when I’m working on multiple platforms at the same time! Boil down all these problems and needs, and you get this: Wireframe fast at the lowest fidelity possible to communicate and elicit usable feedback from stakeholders. This can be a difficult task. But as you read on, you’ll see that I’ve found some ways to create wireframes more efficiently, with some UX process and philosophy sprinkled in. Read More

  2. Are You Still Using Earlier-Generation Prototyping Tools?

    October 8, 2012

    Working as a UX design and user-centered design (UCD) consultant across the world, it continues to surprise me that many software development organizations are still using what I call second- or third-generation prototyping tools and their associated techniques. Despite the fact that fourth-generation prototyping tools are now well established and the organizations that are in the know have gained a significant competitive advantage by using such tools, many organizations have yet to adopt them.

    To help you understand the various generations of prototyping tools, I’ll first define a set of criteria for evaluating all prototyping tools, then assess each generation of prototyping tools and their associated prototyping techniques against those criteria. I’ll also describe why each generation of tools arose and why designers continue to use them. Read More

  3. Review: Responsive Web Design Features in Axure 7

    February 2, 2015

    Sitting around a table in Hamburg with three German Axure trainers from Ax-Stream, our three-day mission was to design a new Axure training course focusing on Responsive Web Design (RWD) using Axure 7’s adaptive features. Our goal was to produce an initial course design that we could pilot test with our other Axure trainers across Europe. More on that later!

    We were working with an early beta version of Axure 7. Axure had asked us to review their new adaptive features and provide feedback regarding necessary improvements for its final release. In my prior discussions with Axure CEO, Victor Hsu, he had briefed me that Axure 7 would better address adaptive Web design than full RWD. For example, in keeping with earlier versions of Axure, there would be no support for liquid layouts, specifying positions and dimensions of Axure’s widgets—what some might call screen objects or components—using percentage values, or dynamic reflowing of text within widgets as the parent window gets resized. Read More

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