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Process: Prototyping

UXmatters has published 31 articles on the topic Prototyping.

Top 3 Trending Articles on Prototyping

  1. Prototyping User Experience

    January 7, 2019

    A prototype is a primitive representation or version of a product that a design team or front-end-development team typically creates during the design process. The goal of a prototype is to test the flow of a design solution and gather feedback on it—from both internal and external parties—before constructing the final product. The state of a prototype is fluid as the team revises the design iteratively based on user feedback.

    Why Are Prototypes Important?

    Tom and David Kelley of the design company IDEO have perfectly summed up the importance of prototyping by saying:

    “If a picture is worth 1,000 words, a prototype is worth 1,000 meetings.” Read More

  2. Book Review: Paper Prototyping

    May 8, 2006
    Paper Prototyping cover
    Author: Carolyn Snyder

    Publisher: Morgan Kaufmann

    Publication date: April 2003

    Format: Paperback; 9.3 x 7.4 x 0.9 inches; 402 pages

    ISBN: 1558608702

    List price: $34.95

    Overview

    Carolyn Snyder’s Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces provides the only complete guide to paper prototyping. It teaches you everything you need to know to successfully do paper prototyping and offers many practical tips. However, only about a third of the book is actually about doing paper prototyping. The majority of the book’s content comprises a basic reference on usability testing. While some of the information on usability testing describes how to test paper prototypes, most of it is applicable to any type of usability testing. If you’re already an expert in usability testing, you may not find this information as useful, but Snyder has honed her approach to usability testing over her many years of experience as a usability professional and provides a wealth of practical information. Read More

  3. The Five Competencies of User Experience Design

    November 5, 2007

    Throughout my career as a user experience designer, I have continually asked myself three questions:

    • What should my deliverables be?
    • Will my deliverables provide clarity to me and their audience?
    • Where do my deliverables and other efforts fit within the spectrum of UX design?

    I have found that, if I do not answer these questions prior to creating a deliverable, my churn rate increases and deadlines slip.

    When attempting to answer the third question, I use a framework I discovered early in my career: The Five Competencies of User Experience Design.PDF This framework comprises the competencies a UX professional or team requires. The following sections describe these five competencies, outline some questions each competency must answer, and show the groundwork and deliverables for which each competency is responsible. Read More

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