Business: Consulting

UXmatters has published 28 articles on the topic Consulting.

Top 3 Trending Articles on Consulting

  1. 5 Ways to Elevate Your Design Pitches to Clients

    Business of Design

    Learnings from design projects

    A column by Manik Arora
    February 8, 2021

    Pitching is one of the most important skills for any UX designer to have. Your ability to pitch clients well naturally permeates your UX design outcomes. Knowing what makes a perfect pitch is something that undoubtedly comes with practice, but your pitches can be effective if you prepare them meticulously. Whether you’re working for a multinational design agency or are an independent UX designer, your design solutions are only as good as they appear to your clients. Therefore, a good design that you pitch poorly has very little impact.

    Throughout all my years pitching designs to clients, there have been highlights and lowlights. Over the years, I’ve isolated what has worked well from what hasn’t. I’ve picked up the best ideas from how others pitch and formulated and refined my own approach to pitching. You can do the same. In this column, I’ll share my specific approach to pitching, including five strategies that have helped me impress my clients. Whether you’re a rookie UX designer or seasoned veteran, incorporating some or all of these pitching strategies can elevate your pitching skills to the next level. Read More

  2. Sample Chapter: Design Is a Job

    December 16, 2019

    This is a sample chapter from Mike Monteiro’s book Design Is a Job. 2012, A Book Apart.

    Chapter 8: Managing Feedback

    Cover: Design Is a JobGathering and managing feedback is an essential part of the design process. And next to Adobe updater updates, it’s the thing designers complain about the most. Complaints range from “They’re not telling me what to do!” to “They’re telling me what to do!” to “Oh, God! They sent a PowerPoint comp!”

    We’re far enough along in this book now that I bet you can guess what’s coming. That’s right: I love you, but it’s your fault. You can’t assume clients will know how to give you the right feedback at the right time and in the right manner. What you can assume, however, is that both you and the client are trying to get to the same goal: a successful project. So take a deep breath. And let’s figure out how to get what you need. Read More

  3. How to Combine User-Centered Design and Agile Development

    December 7, 2015

    Agile development has recently captured the imagination of many software development teams—and with good reason: its focus on producing working software quickly is well suited to today’s fast-paced markets. But how do you go about combining agile with user-centered design (UCD) so you can enjoy the benefits of both approaches? On the face of it, they should work well together because both philosophies are iterative, incorporating testing with users and refinement. But in practice, they often conflict with one another.

    An agile approach such as Scrum tries to minimize up-front planning in favor of producing working code quickly. Plus, agile generally prefers in-situ workshops for gathering requirements, while UCD largely favors up-front user research. Agile also uses working software as its primary measure of progress, while UCD focuses on whether users can easily achieve their goals—with or without software. To add to these discrepancies, because agile is typically led by developers, while UX professionals usually drive UCD, the differences between these two approaches can result in political conflicts in many companies. Read More

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