Top

Design: Writing User-Interface Text

UXmatters has published 15 articles on the topic Writing User-Interface Text.

Top 3 Trending Articles on Writing User-Interface Text

  1. Sample Chapter: Writing Is Designing

    December 2, 2019

    This is a sample chapter from Michael J. Metts and Andy Welfle’s book Writing Is Designing: Words and the User Experience. 2020, Rosenfeld Media.

    Chapter 3: Creating Clarity: Know What You’re Designing

    Cover: Writing Is Designing

    One thing many writers have a strong opinion about is the serial, or Oxford, comma. If you’re unfamiliar, it’s the comma that comes before the and in a list, as in “this book is about writing, designing, and the user experience.”

    Every major style guide on writing takes a firm stance. (The Associated Press Style Book, for example, is against using it, but the The Chicago Manual of Style is for it.) It’s common to see writers declare their personal stance in their Twitter profile.

    “Without it,” proponents cry, “There will be chaos! No one will know to what we’re referring in lists!” Then they point to an example of an author dedicating their book to “my parents, Beyoncé and God.” Read More

  2. How to Create Good Error Messages

    Mobile Matters

    Designing for every screen

    A column by Steven Hoober
    May 14, 2018

    In this column, instead of talking about one of my usual topics—tactics to avoid errors—I’ll discuss how to work within constraints and pragmatically address real-world issues. During the software-development process, your team may ask you to design an error message. Annoying edge cases all too often pop up—usually too late in the process to fix the issue in any other way.

    For starters, I never write what I’d call error messages. Admittedly, I occasionally use that term—in the same way I might use words such as sitemap—just at the beginning of a conversation to orient everyone to my process. Just as I did in the title of this column. But I then switch to a more meaningful term and get everyone to talk about exception messages. Read More

  3. Signon, Signoff, and Registration

    Mobile Matters

    Designing for every screen

    A column by Steven Hoober
    September 10, 2018

    The first experience people have with your mobile app is the most critical. If they cannot get it working right away, they won’t finish setting it up and won’t come back.

    As UX professionals, we often talk about problems with app tours, pound our fists and say “no splash screens,” or discuss the overall onboarding experience. However, there’s still far too little information available about even the basics of designing for security.

    Some of the most visible aspects of app security—and those that are most badly done—are registration and sign-on screens. So, in this column, I am going to discuss how to create registration, sign-on, and other related security functions of mobile apps. Read More

Champion Advertisement
Continue Reading…

Columns on Writing User-Interface Text

New on UXmatters