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Reviews: Book Reviews

UXmatters has published 28 articles on the topic Book Reviews.

Top 3 Trending Articles on Book Reviews

  1. Book Review: Design Leadership

    August 20, 2018

    Design LeadershipAs the profession of User Experience matures and becomes more enmeshed in organizational strategy, we see a greater need for UX professionals to develop soft skills. It is this realization that led Paul Sherman, my colleague at Kent State, to give his presentation “The Unicorn Is Dead” at several conferences and for our Kent State UXD program to explore ways to incorporate leadership skills into our curriculum. Leadership is a learned skill that we need to apply at all levels of an organization—not just at the top.

    One of the books I reviewed during this exploration was Design Leadership: How Top Design Leaders Build and Grow Successful Organizations, by Richard Banfield. Read More

  2. The Top 5 Books About Form Design

    Good Questions

    Asking and answering users' questions

    A column by Caroline Jarrett
    December 20, 2010

    It’s December, and we’re coming up to the gift-giving season. In case you want to put something professionally relevant on your wish list—or, perhaps more realistically, in case you haven’t yet spent your 2010 book-buying budget—I’m going to devote this column to books. Specifically, books on form design.

    I admit that I am coauthor of one of them, but I’m going to try to be as objective as possible. If you’re a forms geek, you’ll want all of them. Not a forms geek? Read on, and I’ll try to help you pick out the ones that are most relevant to you. Read More

  3. Book Review: Evil by Design

    July 23, 2018

    “Now you see that evil will always triumph, because good is dumb.”—Dark Helmet, in Spaceballs

    Cover of Evil by DesignLucifer. Darth Vader. Voldemort. Gru. Literature is filled with heroes, but also memorable villains. And why not? The uncomfortable truth is that, for many of us, villains and evil are much more interesting than heroes and good. It’s easy to identify the hero—the good—in a narrative. Heroes are predictable and idealistic. Villainy, on the other hand, leads us to ask questions: Why? What next? Can evil tactics get more results than good ones?

    That line of thinking is what initially attracted me to Chris Nodder’s book Evil by Design: Interaction Design to Lead Us into Temptation. Throughout its 320 pages, the book examines the dark patterns and means of persuasion that have infiltrated our profession and culture. While good UX professionals advocate ease of use, obvious disclosures to customers, and increasing confidence on the part of users, seemingly evil UX professionals take advantage of the users’ shortcomings to short-circuit their judgment and enhance the all-important conversion rate. Read More

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