In this edition of Ask UXmatters, our expert panel contemplates the current state of User Experience in relation to agile development. The panel discusses the importance of unifying product teams, as well as of working ahead of development on a project’s UX research and design. We also look at how to do UX design within the time constraints of a typical sprint.
Finally, it is important to consider why particular companies are employing an agile development process. Are they doing it simply because everyone else is? Are they taking an agile approach primarily to save time and money? Do they believe agile techniques will lead to superior products? We’ll explore each of these cases and consider the impacts on UX design.
Every month in Ask UXmatters, our expert panel answers our readers’ questions about user experience matters. To read their answers to your question in an upcoming edition of Ask UXmatters, just send your question to: [email protected].
The following experts have contributed answers to this edition of Ask UXmatters:
Mark Baldino—Co-Founder at Fuzzy Math
Warren Croce—Principal UX Designer at Gazelle; Principal at Warren Croce Design
Pabini Gabriel-Petit—Principal Consultant at Strategic UX; Publisher and Editor in Chief, UXmatters; Founding Director of Interaction Design Association (IxDA); UXmatters columnist
Jordan Julien—Founder of Hostile Sheep Research & Design
Janet Six—Principal at Lone Star Interaction Design; UXmatters Managing Editor and columnist
Q: What is the current state of the relationship between User Experience and agile development?—from a UXmatters reader
“The relationship is much better today than it was ten years ago,” answers Jordan. “The crux of agile software development is its focus on building an actual product rather than creating documentation about a product. Most early UX professionals produced documents such as information architectures, sitemaps, user flows, and wireframes. Their focus on creating deliverables caused a lot of conflict between the Design team and the Engineering, or Development, team.
“Luckily, some enterprising project managers and organizations began altering and evolving the standard agile methodologies to reunify the entire product-development team. In my experience, there are big agile projects and small agile projects. The big ones tend to integrate some level of UX design into each sprint. For example, if the goal of Sprint One is to demonstrate the navigation system, it’s necessary to define the UX design for the navigation system early in the sprint. In contrast, small, rapid agile projects tend to use a single sprint to create the entire UX design. Thus, Sprint Zero ends with a demonstration of a low-fidelity prototype.”
Working Ahead of Development
“My experience has been that, if I’m working at least a sprint—or, ideally, two sprints—ahead of development, it works,” replies Warren. “What I always advocate is having a Sprint Zero, during which the initial research, sketching, and wireframing get done to a level where there is a framework for whatever it is you’re building. You can then work out the details in later sprints. To use the analogy of building a house, you don’t start by picking out the curtains. So, for me, Sprint Zero is the main opportunity to lay the foundation and achieve a shared vision with the team.”
Working as a Team
“Product teams achieve the best results when they work collaboratively throughout the development process,” responds Pabini. “So, rather than trying to shoehorn a user-centered design process into an existing development process, organizations should devise a product-development process that fully integrates user research, iterative design, and usability testing. Lean UX is one such process. Alternatively, a company can define its own agile development process to accomplish this goal.
“We’ve discussed the relative merits of agile development versus Lean UX in previous editions of Ask UXmatters:
“The UX research, strategy, and design work that occurs before development begins should not be the exclusive province of the UX team. Nor should responsibility for product strategy, requirements definition, and software architecture belong solely to Product Management or Engineering, respectively. While each of these disciplines has a specific role to play, every aspect of the product-development process benefits from the balanced participation of a multidisciplinary product team, as I described in my article ‘Sharing Ownership of UX.’ This principle applies regardless of the development methodology.”
Doing Timeboxed UX Design
“This is an evolving relationship, which is both exciting and frustrating at times,” observes Mark. “Right now, a lot of agile development work is in progress where Product or Development teams are still trying to figure out how to fit User Experience into their process. Some people assume that an approach like Google’s design sprints can offer a quick solution. But a true user-centered design process should be a precursor to product development and form the foundation for any development work. This helps everyone on a product team—Business, Product, Design, and Development—to prioritize and organize sprints based on user needs. While you can certainly execute design sprints, rarely should you timebox them in the same way you would traditional agile-development sprints.”
Reasons Companies Adopt Agile Development Processes
Enable the entire product team—including Business, Development, and Design—to work face-to-face daily, in a sustainable way. Periodically, reflect on and adjust your strategy.
Hire strong, motivated people, then get out of their way. Let them self-organize and excel at what they do best.
Ensure simplicity. Don’t do anything that you don’t really need to do.
As these agile principles demonstrate, agile development requires a highly skilled team that a company can trust to produce an excellent product.
Why is your company employing an agile development process? Some companies are taking an agile approach simply because they believe, “All software-development companies are agile houses now.” Others companies have adopted agile development primarily to save time and money. Then, there are companies who follow an agile approach in the belief that doing so will lead to superior products. Now, let’s take a closer look at each of these cases.
Everyone Is Doing It
It’s not enough just to call a project agile and tell the product team, “Hey, we need a working product in two weeks. Let’s get to work!” This is not a sustainable approach and won’t lead to a well-designed product—much less in two weeks. This is the worst agile scenario because there is no support of the core agile principles.
Saving Time and Money
Since businesses exist to make money, the allure of producing working software in just two weeks drives some leaders to focus almost solely on agile’s simplicity principle. Such companies think, “We do not need to do user research. We do not need to have a product design. Let’s get right to coding and forget about all those extras.” It is almost like these companies are saying, “Great! It no longer takes six months to create and implement a product plan. We just need two weeks!”
This is certainly not an ideal situation either. While some aspects of a truly agile environment may exist, there is too much focus on time, which, in turn, leads to excessive focus on the development aspect of a project. In this scenario, there is little time for the user research and usability testing that are necessary for strong UX design.
Working for companies that are agile in name only—perhaps because management wants the benefits of a rapid product-development cycle, without supporting a true agile environment—can be very frustrating and stressful. Not only does the product team have to create the product in very little time, they must do it in a harsh environment. Some companies expect their employees to work an inordinate number of intense hours each sprint. Talented employees will last in such situations only so long—before they leave to work elsewhere.
In such cases, it is important to show management that creating an agile environment requires very specific conditions that are necessary to create a strong product. You’ll need to justify why user research, the time to produce a solid design, and usability testing are important and connect these activities to the bottom line. How do good user research and UX design lead to higher profit? Show them! Words are not enough. Also, be sure to support the agile principles in your work. Are you doing anything that is not really necessary just because you’ve always done things that way?
Creating the Best Products
Clearly, the goal of agile methods is not hurriedly creating inferior software, but to empower a strong, capable product team to do what it does best. A balanced agile process supports a product team in quickly creating valuable software for the customer, in a sustainable way. One reason agile methods have been such a success is that they cut through the heavy, bureaucratic processes that have hampered so many projects. Another reason is the sustainability of true agile methods.
On an agile project, the speed of design iterations and focus on creating working products—as opposed to documentation—allow a product team to learn faster. If a project takes a wrong turn, the team can quickly recognize that and discover a better solution. One of the many strengths of agile is the constant evaluation and adjustment of strategy.
UX designers should not become overly reliant on tried-and-true approaches, but continue to challenge themselves to apply their skills in the most effective way for the current stage of a project. One indicator of the successful implementation of agile methods is that the strongest UX design talent wants to work for companies that have created truly agile environments.
How does all of this relate to the current state of the relationship between User Experience and agile development? That depends. Are you working for a company that says it’s agile, but does not support a true agile environment? Or, are you one of the lucky ones who works in a truly agile organization that entrusts and enables your product team to build a superb product?
Agile methods will continue to spread as more and more companies become successful in implementing them.
As Principal of Lone Star Interaction Design in Dallas, Texas, Dr. Janet M. Six helps companies design easier-to-use products within their financial, time, and technical constraints. For her research in information visualization, Janet was awarded the University of Texas at Dallas Jonsson School of Engineering Computer Science Dissertation of the Year Award. She was also awarded the prestigious IEEE Dallas Section 2003 Outstanding Young Engineer Award. Her work has appeared in the Journal of Graph Algorithms and Applications and the Kluwer International Series in Engineering and Computer Science. The proceedings of conferences on Graph Drawing, Information Visualization, and Algorithm Engineering and Experiments have also included the results of her research. Janet is the Managing Editor of UXmatters. Read More