UXnews

Publications :: Courtesy of InfoDesign

Scanning also involves reading, but at a general level. Unless, the texts are relevant, interesting or remarkable.

“The emergence of highly content-based websites now means one thing: how to fit the content within a very well-functioned website while not sacrificing the aesthetics? In addition to that, the development of web nowadays mean viewers will be able to view these content across multiple sizes of screens. Such are the challenges of designing in these interesting times.”

(Zana Fauzi and Dahlia Ahad ~ Stampede) ?

I would go for magical guidelines. UX and Magic, brothers in arms.

“This article aims to present an overview of the mystical process of creation and principal of co-creation and to illustrate how it can guide bringing digital product ideas into reality?although it?s easy enough to see how this could translate to other products and services?in a way that ensures a great user experience, and makes our creative process more natural and outcomes more fruitful.”

(Tal Bloom a.k.a. @TalBloom ~ Boxes and Arrows) ?

Empowerment: Kickass power users.

“As an accessibility researcher, I have noticed that some of the best work comes when there are people with disabilities on the design and development team, contributing to all aspects of the design and implementation, not just as participants in user studies. I call this strong engagement by users design for user empowerment, meaning, in its strongest sense, that the users of the technology are empowered to solve their own accessibility problems. Here, I will try to explain, mostly using examples, why this approach is so powerful.”

(Richard Ladner ~ ACM Interaction Magazine March/April 2015) ?

Beside design thinking, we now have architectural thinking as well.

“Architecture is the classic, established approach to the design of our built environment. For hundreds of years, architects have focused on the design of our physical surroundings to define the frames for our lives. In doing so, architecture has established itself as the tradition of working with the material and artificial aspects of our physical surroundings to support the social and cultural aspects of our lives. With this as its primary focus, architecture as a discipline and a practice shares several characteristics with interaction design. Architecture is people-centered yet design-oriented; it deals with the intersection of human factors and artificial matters?that is, the material, designed aspects of our everyday lives.”

(Mikael Wiberg ~ ACM Interaction Magazine March/April 2015) ?

It’s still task-oriented. So, usability therefore. Quite something else than omni-channel or multi-device. Word, words, words. A rose is a rose is a rose.

“Multitasking involves being able to rapidly switch between different apps and to combine multiple sources of information. Small mobile screens limit users’ ability to see content from different apps at the same time, so current operating-system support for multitasking focuses mostly on switching between different apps. This increases users’ memory load, so mobile designers must help users compare and rapidly retrieve recent items.”

(Raluca Budiu ~ Nielsen Norman Group) ?

When even the popular press gets into a DTDT conversation, we haven’t done a great job.

“The key can be found in ensuring that the UX is designed end-to-end from a core understanding of the user through to design and delivery, whereas the UI is the presentation designed to expose the power of that design process underpinning the UX for the user. Combined, UI and UX are the two different aspects that literally define the success of your product.”

(Sarah Deane a.k.a. @4HourUX ~ Huffington Post) ?

The only thing that is missing is connectivity as a unique trait of digital.

“In a traditional design practice, the designer works directly on a design product. Be it a logo, website, or a set of posters, the designer is the instrument to produce the final artifact. A meta-designer works to distill this instrumentation into a design system, often written in software, that can create the final artifact. Instead of drawing it manually, the designer programs the system to draw it. These systems can then be used within different contexts to generate a range of design products without much effort.”

(Rune Madsen a.k.a. @runemadsen ~ O’Reilly Radar) ?

It’s called IBM version 5.

“In a way, what Apple does today with design is what IBM was doing in ?50s (…) It was about simplification and cohesiveness across all platforms of the brand?products, ads, stores. These are all ideas in the modern vein that came about with Rand?s work with IBM. It set a precedent.”

(Carey Dunne a.k.a. @careydunne ~ FastCo Design) ?

A talk about all kinds of buzzies.

“It was always amusing to be inside Apple and read what journalists said we were doing. Journalists have little idea of what is happening inside a company, so they make things up. Most journalists have never worked for product companies, so their knowledge is superficial at best.”

(Christian Dahlström ~ Screen Interaction) ?

Omni, inter, multi, trans, or ‘what-have-you’. All better than solo, single, mono or uni.

“The omni-channel approach runs the risk of ditching humans for automated touch points, but for digital to triumph, these services must be re-humanized. Companies need to strategically consider which services are appropriate to manage via machines, and which require human interaction.”

(Mark Curtis a.k.a. @FjordMark ~ Accenture Clicks) ?

InfoDesign by Peter J. Bogaards, Founder of BogieLand

Events :: Courtesy of the Interaction Design Foundation

Interaction Design Foundation