Publications :: Courtesy of InfoDesign
Tech pub company sees the design light.
“Design aligns humans and technology, it aligns business and engineering, it aligns digital and physical, and it aligns business needs and user needs. (…) Design is both the disruptor and being disrupted. It?s disrupting markets, organizations, and relationships, and forcing us to rethink how we live. The discipline of design is also experiencing tremendous growth and change, largely influenced by economic and technology factors. No longer an afterthought, design is now an essential part of a product, and it may even be the most important part of a product?s value.”
And it’s getting more hungry than ever.
“Design is no longer something that we add to enhance a product, it is the product. The future, will not be made as much as it will be designed and anyone who wants to have a successful future, needs to learn design skills.”
Design and understanding are a great couple.
“In his presentation at User Interface 19 in Boston MA 2014, Stephen Anderson talked about the onset of ubiquitous information sources and their impact on user experience design practices. Here’s my notes from his talk.”
Deep thinking and expressing it is not a great characteristic of practitioners. Grosso modo.
“I have a hypothesis. It is that the best path to the simplest user experience is through understanding the whole experience and that we are addicted to surface thinking, a way of thinking that leads to bad, shallow and fragile results.”
It’s COPE again, but now relate to strategic thinking.
“(…) the underlying ethos of content marketing and user-centric content strategy involves karma: The more real value you give to consumers, the more that will come back your way. The more we can make our content adaptive, the more we can realistically deliver tailored, high-value content without running out of budget, resources, or time. We didn?t invent content marketing because we?re such clever marketers. Content marketing came to be because our audiences simply stopped listening. And who can blame them? The new model is based on attention-for-value-added exchanges rather than blanket messages. It?s a sustainable strategic approach to communication. It sure beats the days of just trying to out-shout the competition.”
How many inches you need to increase in order to get another design?
“As smartphones continue to get larger but our hands don?t, what kinds of design solutions can ensure mobile interactions remain comfortable, quick, and easy on our thumbs?”
Leading the attention of a person somewhere else than necessary.
“Wait animations, such as percent-done bars and spinners, inform users of the current working state and make the process more tolerable to the user by reducing uncertainty. Users experience higher satisfaction with a site and are willing to wait longer when the site uses a dynamic progress indicator.”
After the dilemma of the innovator, we have the one of the designer.
“If you have ever worked on a design project or any other open-ended, ill-defined problem, you’re familiar with the designer?s dilemma. It works like this: at the beginning of a project you have a lot of freedom to take the design or project in many, possibly infinite, directions. But you also don?t know that much about the problem or the potential solutions, so making decisions during those early phases of the project of the project is challenging because your level of knowledge is low.”
A relevant item of our FAQ.
“(…) the lack of strategy and integration is creating a new problem that continues to go ignored by many: poor user experiences and inconsumable content that never quite strikes that balance between business goals and user needs.”
(Jessica Negri ~ ethology)
Some (design) challenges are complex by nature.
“A complex system consists of numerous interacting agents and the interactions are key for the complexity, yielding unpredictable emergent behaviors and systems that are changing over time. Complex systems are always non-linear, which means that only because A resulted in B once it won?t necessarily do so the next time A happens. There?re no well-defined problems so solve, rather a problem space to act in, and there?s no such thing as right or wrong, only better or worse.”
Events :: Courtesy of the Interaction Design Foundation