Publications :: Courtesy of InfoDesign
And this not only applies to architects architecting with atoms.
“Demi-gods in black, some architects treat type as a redundant tool and graphic designers as inconsequential. But the relationship between architecture and graphic design has deep roots.”
My C5 design law of cards: Cards contain content chunks and code.
“(…) when we talk about cards in digital products, it?s important to understand that there are actually two, interrelated concepts at work that some people conflate as one. I?ll use some grossly simplified language to label them as cards as presentation and cards as third-party content. (…) A card is a single unit of content or functionality, presented in a concise visual package. More advanced cards use that form to surface content or functionality from other apps, and allow users to interact with that content or functionality directly in the context of where a user encounters the card.”
Never do research that’s redundant. But if it takes years (longitudinal), so be it.
“Too many people just do research or talk to customers without having a plan for what they want to learn. What they end up with is a mass of information with no way of parsing it.”
You’ve been living under a rock if you haven’t notice the growth of the service design community. Or you’re not doing anything related to experience design.
“Service design is an extension of digital UX design. Most of today?s user experience work is done on some sort of digital device. It involves an application or web site. Solutions involve moving bits around on a display. (…) As UX professionals, we need the skills and techniques of service design in our toolkit. Acquiring them will push us beyond what?s familiar to us. And that?s a good thing.”
(Jared Spool a.k.a. @jmspool)
System thinking applied to web design thinking.
“Pattern Lab is a comprehensive custom component library, a pattern starter kit, a design system builder, a practical viewport resizer, and a design annotation tool. Pattern Lab is not a UI framework.”
No knowledge required to really understand the delta?
“We?ve all overheard conversations, walking down hip streets of the world?s tech capitals, discussions about the great UX of a product, or the poor UI of a website. Is it a secret language you will never be privy to? Are these people just using slang to look cool?Well, ok probably yes to the latter, but a determinate NO to the rest. Read on to learn what these terms mean, which jobs are better paid, and how to become a UX or UI designer.”
Examples are great, but in the end we need more abstraction from all of them.
“Originally, the field of usability and interaction design was slow, cumbersome and costly. These were some of the reasons that it was not adopted very fast among practitioners. However, recent years a lot of the methods and techniques have been adapted to better fit the fast moving development processes that are predominant in software companies today. But what do you do when you can’t include users because of NDAs? How do you handle the fierce security demands, that are part of your project? Does your customer really know their users, or do they only think they do? And when you have a deadline, how do you avoid UI slowing your progress? This talk is a case story of how UX was included in the agile development process that resulted in the first Danish mobile bank app: Danske Banks mobile banking app. “
Zeitgeist: IBM and Apple showed the way.
“Businesses are starting to realize the potential of good UX. With a substantial percentage of the workforce retiring in the next three to five years, organizations need software for a new wave of workers?business software that works like the apps they use at home. Our customers who have already adopted Infor?s new UX are seeing lower turnover rates, less training time, and more satisfaction among their workers. They tell us they?re hungry for more. And we?re getting ready to deliver.”
Challenging the UX way of thinking from a marketing and branding perspective.
“In his opening keynote Thomas Marzano challenges the HCI community to think about Brand Experience instead of User Experience. Tapping from his experience with the new Philips Brand, he will demonstrate us how a company should approach its brand in a holistic way and thus create a better and deeper felt brand differentiation. Thomas firmly believes that putting people at the centre of imagination is the only sustainable way of creating meaningful experiences.”
Talk about design and innovation after the phase of ‘just do it’.
“Finding the sweet spot in terms of a timeframe or design skeleton is one thing, but the real challenge comes with translating consumer insights into something innovative that the designers can stand behind. (…) And just as we’ve made the transition from a much more “magic” way of introducing design to completely immersing ourselves into the thoughts, suggestions and feelings of consumers, we’re looking to a future where the the public will ultimately be playing a much smaller role in the actual function of their products. All we can do is wait to see what comes out of the woodwork – and offer our opinions as consumers whenever we have the chance.”
Events :: Courtesy of the Interaction Design Foundation