UXnews

Publications :: Courtesy of InfoDesign

http://www.ep.liu.se/ecp/contents.asp?issue=125

http://www.skyword.com/contentstandard/marketing/whats-the-difference-between-an-experience-and-a-customer-experience/

http://www.fastcodesign.com/3059921/ux-reality-check-14-hard-truths-about-users

http://www.uxmatters.com/mt/archives/2016/05/mental-models-and-user-experience.php

https://www.smashingmagazine.com/2016/05/content-first-prototyping/

https://www.fjordnet.com/conversations/content-strategy-in-service-design/

https://medium.com/ArtificialExperience/creativeai-9d4b2346faf3#.qvgba1dtw

http://interactions.acm.org/archive/view/may-june-2016/on-the-significance-of-making-in-interaction-design-research

The roles, values and challenges for a new generation of strategic designers. “This paper is a follow up to DesignX, a position paper written in 2014, which introduced the design challenges of complex sociotechnical systems such as healthcare, transportation, governmental policy, and environmental protection. We conclude that the major challenges presented by DesignX problems stem not from trying to understand or address the issues, but rather arise during implementation, when political, economic, cultural, organizational, and structural problems overwhelm all else. We suggest that designers cannot stop at the design stage: they must play an active role in implementation, and develop solutions through small, incremental steps?minimizing budgets and the resources required for each step? to reduce political, social, and cultural disruptions. This approach requires tolerance for existing constraints and trade-offs, and a modularity that allows for measures that do not compromise the whole. These designs satisfice rather than optimize and are related to the technique of making progress by ‘muddling through’, a form of incrementalism championed by Lindblom.” Donald A. Norman and Pieter Jan Stappers ~ She Ji

http://www.sciencedirect.com/science/article/pii/S2405872615300265

InfoDesign by Peter J. Bogaards, Founder of BogieLand

Events :: Courtesy of the Interaction Design Foundation

Interaction Design Foundation